Friday, March 14, 2008

The Anti-Bell-um

So after an almost full day of sleep, two hot pockets and a cup of coffee I can slowly feel sanity returning.

The Project One critique went very well I think, not without it's hurdles but as far as crits go, pretty well. On the plus side they thought the roofscape was poetic, on the negative end, the delivery spaces were not practical. ( something I naturally disagree with, but am probably wrong about.) I tell myself every year that I'm not going to pull an all-nighter, but it happens at least one a semester. This year I stayed up not working on the drawings or the model, but the graphics.

 For whatever reason there is a need to fight with and against Adobe Illustraitor to come up with a presentable layout. It just goes to show that ideas always need a pitch. During the class critique I was realising that for the most part it wasn't the ideas jurors had problems with, it was presentations. It makes one wonder, can a good idea stand on it's own as a good idea? Unfortunately, I think probably not.

Maybe it's the enviornment i'm in but it seems that a medium level project with enough pizazz can win out against a superior idea. Architects can be people of vision, trapped by visuals. It might actually be their greatest flaw. Everyone probably has it to some extent, if something looks cool you want it, but Architects seem to carry those blinders with them everywhere they go.

They always tell us, especially as children, that it's the inside that counts. Sometimes I question that; how many times have you been passed over by somebody good looking? Yeah, it's the inner beauty that's important, but it's outer beauty that gets the most foots in the most doors. People like pretty things,  if it doesnt have the graphics or the sharpest renderings, it's not readable, it's not a good project.

Don't get me wrong, i'm not anti-beauty as a matter of fact, I'm just as guilty as the jurors. I just wish it could be different sometimes. But the point of inner beauty is that it's past the outer beauty, so for the most part, we're never going to get passed the facade in a five min. presentation.

 We're not going to get a buzzer that says "HEY HEY YOU YOU> THIS IS A GREAT PROJECT". So I guess the moral, even if it's not too moral is that when it comes to ideas, yeah it's shallow, but you gotta make it pretty even if it should'nt need to be.

I think that's probably why I love theroy, it's just ideas, very few graphics. Yeah thery'res that pesky rheotric aspect, but at least you're not distracted with bangs, pops and zooms of the optical kind.

It all presents the question, do you fight the system, or fight with the system? Good reasons to do both. I like to hope you can do both.


"if you're not cheating the system, you're cheating yourself"
-Kyle Hazleton

As a side note, i also have completed another concept drawing for dro:

http://chillicheesefries.deviantart.com/art/Monk-for-Dro-79908261

goodnight and goodluck.

Thursday, March 13, 2008

Spring Project #1

basically the building is a fabric in construction. and then you walk through it

it's pretty sweet, unfortunately this rendering is a jpeg so you don't get the clarity. but I figured i'd give you an idea.


http://chillicheesefries.deviantart.com/art/Textile-Museum-1-79901197

http://chillicheesefries.deviantart.com/art/Textile-Museum-2-79901645

http://chillicheesefries.deviantart.com/art/Textile-Museum-3-79902415

http://chillicheesefries.deviantart.com/art/Textile-Museum-interior-79903127